解锁特性: 合成人劳力. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. Cloud Lightning Conduits: tech_space. 2. And has the ability to warp in/build any of the ships above. I would think it's a later gun tech because +400% shield damageIn the early game most enemies have their hp as armour and hull so the null void beam is pretty awful. Honestly got this only once or two; Direct competitor for S-size Mass Drivers; I'd say they got obsolete while you research Advanced railgun, i. I wasn't very happy with how the extra dimentional weapons used a weird beam effect that was hardly vissible. Now that we can aggressively alter the genetics of other empires a Qu playthrough seems much more achievable! It’s a shame you can’t seem to scramble a species’ other traits with the Devolving Beam though. Also might perform 'slightly' better as anti-shield once you get into repeats. does this include the null void beam which looks so bad i refuse to use it even though it makes shields look like wet paper Guilliman [author] Jan 20, 2020 @ 10:12pm I'll check it out of this still works. After all you should want your anti-shield weapons to have the biggest range. 39 * 25% = 3. Later you get a project to get more dark matter per portal job. . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. How to know which weapon is superior? Is it better to go for armour, shields or a mix of both? I find the game very poor at explaining ship building. png 52. The main weapons are Kinetics + Null Void Beam. WealthyAardvark • Shared Burdens • 4 yr. thanks for watching and help da cha. 2. Obviously, replace technology_id_here with the technology ID of your. Another is a null void that gives a small dark matter income and. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. Ultimately went Kinetic on Battleships and Plasma on cruisers. 6 Ancient Saturator Artillery; 4 Explosive weapons. Obviously the late game tier is better. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. ago. Null void beam x35. I fixed all the math in this thing and added null void beams plus some other stuff (biggest mistake was that the battle tab looked at the wrong evasion stat). Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars Large Kinetic/ missiles 100 150 million Almost precisely 1 AU - to the point where I suspect this is no accident. Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. ( Null Void Beam is also an option ), with Shields for defense. April 22, 2019 Travis Scoundrel 0. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. But combined with plasma, neutron or lances it is a really useful weapon. 3 Autocannon; 3. If you're going to go with artillery NL Frigates, give their small slot missiles. thanks for watching and help da cha. Replying to. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my. Like. 39772. For such exotic weapons I think they should look exotic. Is null void beam good? General. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you. Enter the name of an event to filter the entries in the table. Null Void Beam: a very situational anti-shield weapon, it only makes sense if you're intentionally avoiding all kinetic weapon techs, and even then it's very questionable. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Reply. 2. Go to Stellaris r/Stellaris. Cheats. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Which leads to the next problem: Missiles are shield. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. png 52 × 52; 7 KB. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my empire, if it was his vassal, gain the ability to. yuzhonglu Dec 7, 2022 @ 11:46am. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. Last edited:. Unlocking each requires you to have the proper level of strike craft technology and a. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. [deleted] • 5 yr. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. All shield techs except. Guided Weapons and Bombers should only be combined with other shield-penetrating weapons, correct. Teir 3 strike craft x90. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. All trademarks are property of their respective owners in the US and other countries. Stellaris Real-time strategy Strategy video game Gaming 12 comments Best enfo13 Rogue Servitor • 5 yr. ago. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Third option seems flawless as unbidden don’t use point defence. . 140. 39 per day. it is possible to direct your research to favour a. I'm also of the opinion that after hitting 5-10 repeatables, fallen empire buildings and technologies should become available as research options. The following 200 files are in this category, out of 481 total. Wyndyr • 5 yr. 95 dps vs shields while kinetic artillery is better in every possible way with 91. 712 14. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). Autocannons are good on corvettes. 花费:26. . Megacorp is not required fDescription: With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. I was spending my time researching and exploring new. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. 4880804. It only does 25% damage to armour AND hull according to the wiki. » See SMS short codes for other countries. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. © Valve Corporation. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. For most other of these techs, that is simply not the case. *Archeoengineering should allow the acquisition of null-void beams. Their military force is represented by the Solar Associated Treaty Organization (SATO). The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Hole in the Void: crisis. It is absurdly effective against shields but highly ineffective against both armor and hull. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. shooting in dc Gunblast. Stellaris 2016 Browse game. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. ago. One hull technology gives corvettes. 097. I've playing Stellaris since the Ye'Oldie versions of Stellaris and we used to be able. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Mass driver + plasma still is the best overall choice. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. Fleet setup should max out shields defensively, and ignore armour damage offensively. Beware that armor has significantly more cost and upkeep. 4 Torpedoes; 4. 1 Mass Driver; 3. 4. ago. Some content/events might be disabled without dlc. Related wiki Synthkind. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. The KA's average damage is 45. nope. 0: Event fires every game I settle planets to any degree. Media in category "Technology icons". 0. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. 1 Mass Driver; 3. Null void beams vs Kinetic Artillery. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. 4 Stellaris Tech Id List – F to I. Burst them down. I wouldn't use them with missiles, but a Corvette with 1 NVB and either 2 plasma or 1 plasma 1 disrupter can be very strong, especially in swarms. Report. 111 votes, 40 comments. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Even a regular bio pop can get 80% habitability with it, and they don't have to. Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. 建造模板 (Construction Templates) 行星建造速度: +50%. 花费:52. And secondly, it makes my sensors better, giving me more vision over my enemies. Related wiki Zherra. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. Summoning events. It's the "Null Void Beam". The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. The AI is "smart" enough that even if it's prioritizing energy hard enough to go. Getting traditions. 5 Stellaris Tech Id List – J to P. Later on, pairing small NVBs with medium plasma/lasers can result in a very potent mid/short range brawler. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. github. Posted by 3 years ago. 3. Null void beams have jank target priority and fire on hull when shielded targets are still aroundThe background music in Stellaris changes from tranquil light notes to techno-industrial metal (DOOM). Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Related wiki Zherra. Null Void beams are actually good. 5 DPS against shield while also being completely useless against armor and hull. Null Void Beam is a weapon module for small, medium or large slots. I don't think so, null void beam is just better as your anti-shield weapon. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. png 54 × 54; 7 KB. Perhaps also change the starbase section design from 1/3/5/7/13 medium slots to 0/2/4/6/12 medium slots plus an additional slot set that varies by preference:Stellaris Real-time strategy Strategy video game Gaming. 211. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. Autocannons are good on corvettes. 21. At 40 repetitions you have increased the damage by 200%. Even when cleaning up some Void Clouds, the frigates and corvettes somehow always manage to die. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. fighting with a starbase with a fleet means yer guys were firing on both. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. I like Machine Hiveminds, he likes Corporations. There is a lot of padding that could be done, but those are the obvious choices. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. That or we already know all the meta and stellaris players steamroll all the aliens. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NotaSkaven5 Rogue Defense System • Additional comment actions. Wind. One hull technology gives corvettes another 100 hull (for free) while one armor technology gives them only 15 per armor slot (for 3 alloys). A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 4. The latter part is case sensitive, you can copy and paste that into the command console. The-red-Dane. 组件分类. 21. Small weapons have a range of 30 for the vast majority with lasers being 40 and void beams being 60 (anti-shield). Really rare tech, what was it's name? I deleted the save because I messed up a lot, but there was some anomaly that had a dimension that was just full of entropy. 来自区划的帝国规模: -10%. List of resources. This command will research the technology type with the specified ID. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. 3 Stellaris Tech Id List – C to E. Comment . And there is nothing useful for their gun slot, besides maybe Null Void Beam. Ultimately went Kinetic on Battleships and Plasma on cruisers. All codes for the game: The main list. I like to mix carrier ships and pure broadside battleships 1:1. 5 Scourge Missiles; 5 Strike Craft. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. Share to. I would think it's a later gun tech because +400% shield damage. The objective is to expose them to field conditions before flipping the switch to make this. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . ^^ #4. I’ve been using a fleet of 100 menacing corvettes with null void beams and mining drill lasers, and they take out things amazingly fast and in beautiful fashion. Null Ovoid is a RARE Slayer item obtained from crafting. New info: There will be research poping out to increase dark matter output. #footer_privacy_policy | #footer. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. Starfighters! [3. Masked Ermine. I've also been lucky enough to get null void beam and trying those out with neutron launchers. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. 3424486444. 3. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must. #footer_privacy_policy | #footer. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. At that point it actually is fantastic because no normal weapon. Propulsion Proponent Proclamation. Copied; Likes (8) Comments (0) Copied; Likes (8) Like 8. Steam Workshop: Stellaris. (special exceptions are events like the Null Void beam)My null void beam is 400% effective against shields with an avg dmg of 13. You shouldn't be able to buy resources when your storage is full of them. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. Aug 13, 2021. I would think it's a later gun tech because +400% shield damageUnbidden advice. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. It’s a shame those weapons come from RNG since they are better shield strippers till you get to like Kinetic Artillery and Mega cannons and they allow you to focus on energy weapons so you can use your engineering research for other stuff. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. Advantage with Null Void is that you can get it very early if you are lucky. 39x4? Also, I have a weapon that does 150% shield penetration. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. Null void beams vs Kinetic Artillery. So large laser battleships will utterly shred covettes. The latter is usually more effective at taking down shields, if you can equip it. S. 39 * 25% = 3. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. The awkward thing about neutron for me is that they really want to be in the back but if you're going torpedo there's not really a lot of weapons that also work in that same range apart from missiles. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. now I'm making ships to defend. this is why. 5 / 4. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. TehJumpingJawa Field Marshal. Question regarding null void beam. Wind. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. paradox pls fix. You have to manually opt in to access it. 35 a day against armor or hull. Are missiles good Stellaris? Missiles have only average DPM and can be shot down. Also added the Enigmatic Encoder afterwards with little improvement. All rights reserved. Must use Rare Crystals to build. From personal experience, based on my Dory-level memory, post-3. Also fixes the Null Void Beam icons. Kinetics (except for Autocannon) have pretty good range although still a bit lower compared to Matter Disintegrator . This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. ago. Fleet setup should max out shields defensively, and ignore armour damage offensively. The problem of null void beam is that it's bad both early and late. If you already have higher lvl laser/railgun, then dont start stuff. It is currently opposed by the Mars-based Settlement Defense Front. The Plasma then starts doing its work when your fleet may have. 158 Badges. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. Mining drone lasers have no unique thing about it. ((( NSC3 - Season 1 ))) Created by CaptainX3. Null void beam is the best early game weapon against shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Created Jul 31, 2015. 7. 4 dps vs shields and much better performance vs everything else. 331k. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. The game was good though. I'm wondering if I should replace my null void beams with the level 4 railguns. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. Feb 26, 2011. I often add a small number of Null Void beams to the fleet to rapidly strip shields. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. All rights reserved. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Enclaves. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. You're comparing an early-mid game tier weapon with a late game tier weapon. 3 beta branch (checksum 1960) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. as title saysas title says406K subscribers in the Stellaris community. 260. Unbidden = Giga Cannons + Kinetic Artillery + Neutron Launchers ( Null Void Beam is also an option ), with Shields for defense For now Battleships spam with Giga Canons + Neutron Launchers + a few Strike Craft effectively cover 80%~90% combat scenarios. And secondly, it makes my sensors better, giving me more vision over my enemies. Follow @StellarisGame. Component SmallAllowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of a repeatable) and at higher tiers than their techs would be. It is weird in stellaris was the opposite. Plasma or Lasers. Null void beams vs disruptors vs strike craft and missiles. It should also buff this weapon as an archeotech. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. I would think it's a later gun tech because +400% shield damageShield also has to deal with Null Void Beam which is 500 percent damage against shields with better range than Plasma weapons have, so I would say that's the plasma equivalent although it's rarer than Plasma. April 22, 2019 Travis Scoundrel 0. Tech adaptive combat algorithms. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIf Stellaris battles had smarter targeting, so you could load up one ship with Null Void beams, and the rest with mining lasers, so the one strips shields one by one from enemies, as the others trail it to crush, then the existing weapons system would be fine. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldMatter Disintegrator [edit source]. 4+] Created by Narvindar. as title saysNull Void is the greatest dimensional portal event in the game. This is a pretty common situation. My four fleets of about 40k power just patrolled my trade routes. 6 Ancient. true. Same with matter disruptors. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. We would like to show you a description here but the site won’t allow us. Extradimensional Weaponry:Compatible with Stellaris 3. Wyndyr • 5 yr. Butt null beam has much shorter range. Tech adaptive bureaucracy. Blorg Friends. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. [deleted] • 5 yr. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. 1 Regular Strike. I just want the Null Void. Rock Dec 7, 2022 @ 12:15pm. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 7 Technology List – T to Z. Usage. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 Technology List – Q to S. They do pair well. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I don't know if it's actually better than the other choices though. Also fixes the Null Void Beam icons. 9 "Caelum" Release Date. Null Void is an extremely situational weapon. 0. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. Dec 18, 2018 @ 1:32pm I need that. It is absurdly effective against shields but highly ineffective against both armor and hull. Posadist_Girl • 2 yr. Its modifiers are +400% to shields and -75% to both armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Late-game having all your weapons use one type of damage repeatable is very favorable, too. Join.